Monday, 27 June 2011

Zombie Hell !!!

played the first little trial run for my ZA game.... and it sucked hard!! combat system was far too slow and clunky, TBF it was designed for RPG and was too detailed for a skirmish game.  Hacked it to pieces the next day and played a stripped out version with an instant kill rule and it flowed like a river, it was cool... yaay!!

I'll be fleshing out the whole system now I know the combat basics work out.  It still needs refining but lets face it if it takes you 20 minutes to kill a single Z then somethings wrong! The newer version still has an RPG feel to it with PC generation and a detailed critical damage for your own guys but when you go toe to toe with the undead you can reap you some skulls - woohoo!

Friday, 24 June 2011

A million projects

Phew..... I've got just about a million projects going on at the moment and absolutely no time to blog about them or sort them into any kind of order.  I'm currently writing a zombie apocalypse skirmish game combining some old rules I'd written for another RPG genre years ago and spinning it onto the tabletop.  I've painted up some basic floor plans to represent the interior of a medical facility and our intrepid survivors must break their way out of the zombie death trap.  Will be using old GW ghouls and Necromunda minis until I can purchase some models that can be a bit more representative have got some good leads from another blogger on some cool gear - thanks Wee Blokes!

Played the last battle for the Skull Island campaign last night which ended in a emphatic win for yours truly as the HE proved their mettle at last.  More details will follow as and when I can dig them out!

Monday, 20 June 2011


Got my first Finecast model for father's day! thanks kids, daddy loves ya!

Caradryan is amazingly stern and forbidding and unlike some Special Character renditions doesn't look overly done with lunaticly oversized weapons or uber-exagerrated features.  Now I'm gonna have to buy some Phoenix Guard for him to lead - shame....

The only problem (if you can call it that) is that now I will have to expand the High Elf army and add some more points to my already adequate 2000 pointer.  With a limited budget though it does mean that the Dark Elf highborn retinue may have to be put on hold or at the least slowed to accomodate the growth of their enlightened cousins. 

One other thing on the subject of Elves, my daughter now wants to begin her tabletop wargaming journey and she wants to start with the very mystical Fae - Wood Elves!  looks like all three of the major kindreds will be inhabiting da Grotto soon.....

Friday, 10 June 2011

Stop the Pidgeon

Played another skirmish for the SI campaign.  Next game will be a substantially larger one, 2000 points worth and will be the first time I use more or less my entire High Elf collection.  Can't wait to see how it fares and what tactics I can determine from the performance.....

Wednesday, 1 June 2011

all change please

Changed the title of the BR page to the Skull Island Campaign.  I'll put unrelated BR's on here from now on as it is easier to edit etc.  This Blogger is so darn clunky!!